Adapter for SvelteKit apps that generates a standalone Bun server.
Install with bun add -d svelte-adapter-bun, then add the adapter to your svelte.config.js:
// svelte.config.js
import adapter from 'svelte-adapter-bun';
export default {
kit: {
adapter: adapter(),
},
};
After building the server (vite build), use the following command to start:
# go to build directory
cd build/
# run Bun
bun run ./index.js
The adapter can be configured with various options:
// svelte.config.js
import adapter from 'svelte-adapter-bun';
export default {
kit: {
adapter: adapter({
out: 'build',
serveAssets: true,
envPrefix: 'MY_CUSTOM_',
precompress: true,
}),
},
};
The directory to build the server to. It defaults to build — i.e. bun run ./index.js would start the server locally after it has been created.
Serve static assets. Default: true
Enables precompressing using gzip and brotli for assets and prerendered pages. It defaults to true.
If you need to change the name of the environment variables used to configure the deployment (for example, to deconflict with environment variables you don't control), you can specify a prefix:
envPrefix: 'MY_CUSTOM_';
MY_CUSTOM_HOST=127.0.0.1 \
MY_CUSTOM_PORT=4000 \
MY_CUSTOM_ORIGIN=https://my.site \
bun build/index.js
https://bun.sh/docs/api/websockets
The server supports WebSocket connections. To enable them, you need to add a websocket hook to server hooks.
// hooks.server.ts
import type { Handle } from '@sveltejs/kit';
export const handle: Handle = async ({ event, resolve }) => {
const { request } = event;
const url = new URL(request.url);
// Check for WebSocket upgrade request
if (
request.headers.get('connection')?.toLowerCase().includes('upgrade') &&
request.headers.get('upgrade')?.toLowerCase() === 'websocket' &&
url.pathname.startsWith('/ws')
) {
await event.platform.server.upgrade(event.platform.request);
return new Response(null, { status: 101 });
}
return resolve(event);
};
export const websocket: Bun.WebSocketHandler<undefined> = {
async open(ws) {
console.log('WebSocket opened');
ws.send('Slava Ukraїni');
},
message(ws, message) {
console.log('WebSocket message received');
ws.send(message);
},
close(ws) {
console.log('WebSocket closed');
},
};
For detailed documentation, examples, and advanced usage patterns, visit the WebSocket example README.
Bun automatically reads configuration from
.env.local,.env.developmentand.env
PORT and HOSTBy default, the server will accept connections on 0.0.0.0 using port 3000. These can be customized with the PORT and HOST environment variables:
HOST=127.0.0.1 PORT=4000 bun build/index.js
SOCKET_PATHInstead of using TCP/IP connections, you can configure the server to listen on a Unix domain socket by setting the SOCKET_PATH environment variable:
SOCKET_PATH=/tmp/sveltekit.sock bun build/index.js
When SOCKET_PATH is set, the server will ignore the HOST and PORT settings and use the Unix socket instead. This is useful for deployment behind reverse proxies like nginx.
ORIGIN, PROTOCOL_HEADER and HOST_HEADERHTTP doesn't give SvelteKit a reliable way to know the URL that is currently being requested. The simplest way to tell SvelteKit where the app is being served is to set the ORIGIN environment variable:
ORIGIN=https://my.site bun build/index.js
With this, a request for the /stuff pathname will correctly resolve to https://my.site/stuff. Alternatively, you can specify headers that tell SvelteKit about the request protocol and host, from which it can construct the origin URL:
PROTOCOL_HEADER=x-forwarded-proto HOST_HEADER=x-forwarded-host bun build/index.js
x-forwarded-protoandx-forwarded-hostare de facto standard headers that forward the original protocol and host if you're using a reverse proxy (think load balancers and CDNs). You should only set these variables if your server is behind a trusted reverse proxy; otherwise, it'd be possible for clients to spoof these headers.
ADDRESS_HEADER and XFF_DEPTHThe RequestEvent object passed to hooks and endpoints includes an event.clientAddress property representing the client's IP address. Bun.js haven't got functionality to get client's IP address, so SvelteKit will receive 127.0.0.1 or if your server is behind one or more proxies (such as a load balancer), you can get an IP address from headers, so we need to specify an ADDRESS_HEADER to read the address from:
ADDRESS_HEADER=True-Client-IP bun build/index.js
Headers can easily be spoofed. As with
PROTOCOL_HEADERandHOST_HEADER, you should know what you're doing before setting these. If theADDRESS_HEADERisX-Forwarded-For, the header value will contain a comma-separated list of IP addresses. TheXFF_DEPTHenvironment variable should specify how many trusted proxies sit in front of your server. E.g. if there are three trusted proxies, proxy 3 will forward the addresses of the original connection and the first two proxies:
<client address>, <proxy 1 address>, <proxy 2 address>
Some guides will tell you to read the left-most address, but this leaves you vulnerable to spoofing:
<spoofed address>, <client address>, <proxy 1 address>, <proxy 2 address>
Instead, we read from the right, accounting for the number of trusted proxies. In this case, we would use XFF_DEPTH=3.
If you need to read the left-most address instead (and don't care about spoofing) — for example, to offer a geolocation service, where it's more important for the IP address to be real than trusted, you can do so by inspecting the
x-forwarded-forheader within your app.