A worker placement game about managing crows to steal a crown, in the long run.
Install the dependencies:
yarn
Then run:
yarn dev
| Variables | Definitions |
|---|---|
| nestCapacityDefault | Default capacity for crows before levelling up. |
| nestCapacityPerLevel | Additional capacity for crows per level after level 1. |
| storageCapacityDefault | Default capacity for items before levelling up. |
| storageCapacityPerLevel | Additional capacity for items per level after level 1. |
| actions | Define all the actions player can take. |
| crownActions | Define all the Crown actions player can take. |
| dungeonSize | Define the size of dungeon. (Note: Would advice against changing this one unless you know what you're doing.) |
| dungeonLayers | Define what each layer of the dungeon that player will encounter. |
| itemIconMap | For system to decide what icon to display for which item key. |
| tradeItems | For "Trade with Black Market" action to randomly select (can repeat) 3 items to sell, also come with its own icon reference. |
| humanHires | For "Hire Human" action to display what kind of human player can hire for their quest. |
There are a few .env variables in the game for testing purposes.
You can create your own .env file and add the following variables, set value to "true".
| Variables | Definitions |
|---|---|
| VITE_BYPASS_CROWN_ACTION_CONDITIONS | Crown challenge's conditions won't be checked when taking the action. |
| VITE_BYPASS_TRADE_CONDITIONS | Trade Item's conditions won't be checked when buying an item |
| VITE_BYPASS_TRADE_REFRESH_CONDITIONS | Player's gem won't be checked when refreshing Trade Item. |
| VITE_BYPASS_HUMAN_HIRE_CONDITIONS | Human Hire's conditions won't be checked when hiring a human. |
| VITE_SHOW_ALL_CROWN_ACTION | All Crown challenges will be revealed. |