A worker placement game about managing crows to steal a crown, in the long run.
Install the dependencies:
yarn
Then run:
yarn dev
Variables | Definitions |
---|---|
nestCapacityDefault | Default capacity for crows before levelling up. |
nestCapacityPerLevel | Additional capacity for crows per level after level 1. |
storageCapacityDefault | Default capacity for items before levelling up. |
storageCapacityPerLevel | Additional capacity for items per level after level 1. |
actions | Define all the actions player can take. |
crownActions | Define all the Crown actions player can take. |
dungeonSize | Define the size of dungeon. (Note: Would advice against changing this one unless you know what you're doing.) |
dungeonLayers | Define what each layer of the dungeon that player will encounter. |
itemIconMap | For system to decide what icon to display for which item key. |
tradeItems | For "Trade with Black Market" action to randomly select (can repeat) 3 items to sell, also come with its own icon reference. |
humanHires | For "Hire Human" action to display what kind of human player can hire for their quest. |
There are a few .env variables in the game for testing purposes.
You can create your own .env file and add the following variables, set value to "true".
Variables | Definitions |
---|---|
VITE_BYPASS_CROWN_ACTION_CONDITIONS | Crown challenge's conditions won't be checked when taking the action. |
VITE_BYPASS_TRADE_CONDITIONS | Trade Item's conditions won't be checked when buying an item |
VITE_BYPASS_TRADE_REFRESH_CONDITIONS | Player's gem won't be checked when refreshing Trade Item. |
VITE_BYPASS_HUMAN_HIRE_CONDITIONS | Human Hire's conditions won't be checked when hiring a human. |
VITE_SHOW_ALL_CROWN_ACTION | All Crown challenges will be revealed. |