hl2models

It is based on source-engine-model-loader example with some additions and fixes that allowed to use Half-Life 2 models in three.js and parsing it through source-engine-model-loader, it still has some quirks with some models for unknown to me reasons.

Why?

Sound Browser from ceifa exists, why Model Browser doesn't.

It was just also a random idea from back of my brain, and I thought it would be useful for people (i.e. Garry's Mod mappers, developers)

Installation

  • materials and models size combined is roughly 800MiB+, so you must install it by yourself.

    1. Install GCFScape
    2. Extract models folder to assets/ from hl2_misc_dir.vpk
    3. Extract materials/models folder to assets/ from hl2_textures_dir.vpk
  • npm install to install Vite and SvelteKit

  • npm run dev and your server should be running at localhost:5173

Tips

  • It is not required to use only Half-Life 2 models/textures, you can always put Team Fortress 2 or other Source Engine games, but it was not tested, do it at your own risk!

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