A website dedicated for my browser games.
Versioning is done using "npm version [new-version] --git-tag-version false". Minor updates always start with 1.
update 3.2:
update 3.1:
+server.ts
in the first layout. Websockets are used instead of http requests.update 2.5 - 2.26:
sveltegames.onrender.com:3000
.server.ts
.update 2.4:
svelte.config.js
, changed adapter-auto
to adapter-node
.update 2.3:
/jumpyManOnline
from websocket path in "Jumpy Man (Online Multiplayer)".update 2.2:
gameData.ts
, MultiplayerIndex
was 1. Now it's correctly changed 2.wss
is used instead of ws
.update 2.1:
update 1.1: