svelte-state-machine Svelte Themes

Svelte State Machine

A very simple state machine as a Svelte store.

@terrygonguet/svelte-state-machine

A utility package to create a fully typed state machine with associated data. With special Svelte utils.

Installation

npm install @terrygonguet/state-machine

Why?

I wanted a state machine library that:

  • is as concise as possible
  • defines its transitions via code
  • can carry additional fully typed data along states and actions
  • can handle async transition
  • (ideally) seamlessly integrates with Svelte & friends

Example

<script lang="ts">
    import { stateMachine } from "@terrygonguet/state-machine/svelte"

    type State = { type: "off" } | { type: "on"; extraBright: boolean }
    type Action = { type: "turnOn"; extraBright: boolean } | { type: "turnOff" }

    const machine = stateMachine<State, Action>(
        { type: "off" },
        {
            off: {
                async *turnOn(state, action) {
                    yield { type: "on", extraBright: action.extraBright }
                    await pause(10_000)
                    return { type: "off" }
                },
            },
            on: {
                turnOff(state, action) {
                    return { type: "off" }
                },
            },
        },
    )
</script>

{#if machine.state.type == "on"}
    <!-- state is of type { type: "off" } here -->
    <button onclick={() =>machine.dispatch({ type: "turnOn", extraBright: false })}>Turn on low</button>
    <button onclick={() =>machine.dispatch({ type: "turnOn", extraBright: true })}>Turn on high</button>
{:else}
    <!-- state is of type { type: "on"; extraBright: boolean } here -->
    <button onclick={() =>machine.dispatch({ type: "turnOff" })}>Turn off</button>
{/if}

Usage

This package exports one function: stateMachine and is used like:

const machine = stateMachine<State, Action>(initialState, machineDefinition)

This function takes 2 type parameters State and Action that are both intended to be discriminated unions on the type property (e.g. { type: "off" } | { type: "on" }).

The parameters are:

  • initialState: an initial value of type State
  • machineDefinition: the description of the state machine

The machineDefinition object

The machineDefinition parameter is an object that specifies transition functions for each state, for each action where the key is the type of the respective type:

type State = { type: "stateA" } | { type: "stateB" } | { type: "stateC" }
type Action = { type: "actionA" } | { type: "actionB" }

const machine = stateMachine<State, Action>({ type: "stateA" }, {
    stateA: {
        actionA: // transition function
        actionB: // transition function
    },
    stateB: {
        actionA: // transition function
        // no action on actionB action
    },
    // we can leave out stateC entirely
})

You can leave out any combination of state and action. This is useful when you want to ignore some actions when in certain states.

Transition functions

Transition functions take 2 parameters: the current state and the current action that was dispatched and should return the new state to transition to or a promise that resolves to that state. The types of the parameters are automatically narrowed to reduce boilerplate:

type State = { type: "stateA"; someData: number } | { type: "stateB" }
type Action = { type: "actionA"; otherData: string } | { type: "actionB" }

stateMachine<State, Action>(
    { type: "stateA", someData: 5 },
    {
        stateA: {
            actionA(state, action) {
                // state is narrowed to { type: "stateA", someData: number }
                // action is narrowed to { type: "actionA", otherData: string }
            },
        },
    },
)

Async transtion funtions

Transition functions can be Async Generators. In that case the state machine will transition to the states yielded or returned by the generator.

If a new transition happens before the generator completes, its execution is halted and the machine transitions according to the new transition as usual.

Hooks

You can specify hooks to be called during transitions flow, some scoped by state, some global to the machine. You specifiy them like normal transitions but using the special Symbols exported by the package:

import { onEnter, onExit, onStay, onError, onStateChange } from "@terrygonguet/state-machine"

type State = { type: "stateA" } | { type: "stateB" }

const machineDefinition = {
    [onError](state, action, error) {},
    [onStateChange](prevState, curState, action) {},
    stateA: {
        [onEnter](prevState, curState, action) {},
        [onExit](prevState, nextState, action) {},
        [onStay](prevState, nextState, action) {},
    },
    // more hooks for other states
}
  • onError: called when an error occurs in a transition function or another hook. Must return a new state to transition to.
  • onStateChange: called after every state change
  • onEnter: called just after the state machine transitions to the specified state
  • onExit: called just before the machine transitions away from the specified state
  • onStay: called after the machine ran a transition but stayed in the same state

Returned object

The stateMachine function returns an object with a few properties:

  • state: the current state of the machine
  • dispatch: a function that takes an Action to transition the machine to a new state
  • machineDefinition: the object used to create the machine. Mutate it at your own risks

Svelte

The package exposes 2 Svelte specific implementations of the state machine that behave identically but make the state reactive.

  • @terrygonguet/state-machine/svelte makes the machine.state property reactive for Svelte 5
  • @terrygonguet/state-machine/svelte-store adds a machine.store property that is a Readable<State> store
import { stateMachine } from "@terrygonguet/state-machine/svelte-store"

const { store, dispatch } = stateMachine<State, Action>({ type: "initial" }, { ... })

// $store is the machine's state

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