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I made this project to learn Svelte. The code base over uses svelte features on purpose. In specific places it would have been simpler to utilize vanilla JS features, however, in the spirit of learning I opted for the "Sveltiest" solution.
Fury: Gain points for each hit, loose points for mis-clicks. Targets appear rapidly for one minute.
Classic: Gain points for each hit, loose points for each miss. If a target disappears before being hit the game ends. No time limit.
DISCLAIMER: