๐จ Virtual Whiteboard
I'm passionate about the low-level rendering technologies used by graphic editors, design tools, geo-maps, and virtual whiteboards. This is my implementation of a virtual whiteboard built with a homegrown 2D rendering engine.
โจ Features
- ๐จ Infinite, canvas-based whiteboard.
- ๐ Zoom and panning support.
- โ๏ธ Movable and resizable stickers with in-place text editing and formatting.
- โก๏ธ Arrow-binding.
- โ๏ธ Multiple selection.
- ๐ Copy-paste support.
๐ ๏ธ Engineering
- Layer System: Declarative layer management with hit detection.
- Hit Detection: Uses
getImageData()
to read pixel data from an offscreen canvas and convert it to unique layer ID.
- ๐พ Text snapshot caching to avoid re-rendering of unchanged content.
Graphics Primitives
- โจ Shapes: Rectangles, rounded rectangles, circles, curves.
- โก๏ธ Highly interactive arrows to create aesthetically pleasing connections between canvas objects.
- ๐ค Text rendering with alignment, decorations, font styles, and snapshot caching.
- ๐ฏ Selection handles with interactive corner markers.
Interaction & Navigation
- ๐ฎ Camera system with pan, zoom, and smooth navigation.
- ๐ฑ๏ธ Mouse/touch input with proper coordinate transformation.
- ๐ฏ Layer picking and selection based on pixel data picked from offscreen canvas.
- โจ๏ธ Keyboard shortcuts for enhanced productivity.
๐ Next steps
- Text-on-curve rendering with interactive Bรฉzier curve manipulation.
- Support for custom fonts with OpenType.js integration.