svelte-lua-boilerplate

Svelte Lua Boilerplate

Svelte & Lua boilerplate for FiveM

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Svelte & Lua Boilerplate

This repository is a basic boilerplate for getting started with Svelte in NUI. It can be used for both in browser and in game development.

Utilizing Vite allows us to have hot builds while developing in game by restarting the resource, instead of having to make a production build.

This version of the boilerplate is meant for the CfxLua runtime.

Requirements

A basic understanding of the modern web development workflow. If you don't know this yet, Svelte might not be for you just yet.

Getting Started

First clone the repository or use the template option and place it within your resources folder

Installation

Install dependencies by navigating to the web folder within a terminal of your choice and type pnpm i.

Features

This boilerplate comes with some utilities and examples to work off of.

Svelte Utils

Signatures are not included for these utilities as the type definitions are sufficient enough.

Toggling main frame visibility

You can exit the UI frame using the ESC key, if you need to forcefully hide it you can use visibility.set(), visibility being an exported writable from the Svelte store.

Before being able to use the writable you must first import it from store/stores.ts

<button on:click={() => visibility.set(false)}>
  Exit
</button>

useNuiEvent

This is a custom function that is designed to intercept and handle messages dispatched by the game scripts. This is the primary way of creating passive listeners.

Note: For now handlers can only be registered a single time. I haven't come across a personal usecase for a cascading event system

Usage

<script lang="ts">
  let characterName: string;
  
  useNuiEvent<string>('myAction', (data) => {
    // the first argument to the handler function
    // is the data argument sent using SendNUIMessage
    
    // do whatever logic u want here
    characterName = data;
  })
</script>

<div>{characterName}</div>

fetchNui

This is a simple NUI focused wrapper around the standard fetch API. This is the main way to accomplish active NUI data fetching or to trigger NUI callbacks in the game scripts.

When using this, you must always at least callback using {} in the gamescripts.

This can be heavily customized to your use case

Usage

<script lang="ts">
  let clientCoords: {x: number; y: number; z: number};

  fetchNui<{x: number; y: number; z: number}>('getClientData').then(retData => {
    console.log('Got return data from client scripts:', retData);
    clientCoords = retData
  }).catch(e => {
    console.log('Setting mock data due to error', e)
    clientCoords = {x: 500, y: 300: z: 200}
  })
</script>

<div>{clientCoords}</div>

debugData

This is a function allowing for mocking dispatched game script actions in a browser environment. It will trigger useNuiEvent handlers as if they were dispatched by the game scripts. It will only fire if the current environment is a regular browser and not CEF

Usage

// This will target the useNuiEvent function registered with `setVisible`
// and pass them the data of `true`
<script lang="ts">
  debugData([
    {
      action: 'setVisible',
      data: true,
    }
  ])
<script

Misc Utils

These are small but useful included utilities.

  • isEnvBrowser() - Will return a boolean indicating if the current environment is a regular browser. (Useful for logic in development)

Development Workflow

Hot builds When developing in-game you can use the hot build system by running the dev:game script. This will write changes to disk meaning all that is required is a resource restart to update the game script.

For development in browser you can just run dev instead.

Usage

pnpm dev

Production Builds

When you are done with development phase for your resource. You must create a production build that is optimized and minimized.

You can do this by running the following:

pnpm build

Additional Notes

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