electron-typescript-svelte-starter

Electron Typescript Svelte Starter

Electron, TypeScript and Svelte starter.

ETS - Electron, TypeScript and Svelte

Contents

This is a starting point repository for Electron applications that integrate the following:

Package Version
Electron 19.0.6
Svelte 3.48.0

Check the new Electron release cadence for information on updating to new releases.

Many articles on the web purport to explain how to combine Svelte, Electron and TypeScript. One usually ends up with a hello world screen that can not be easily extended and nor run well in Electron 12 (which changed the nodeIntegration default in favor of contextIsolation).

If you do not intend to load remote content in your renderer processes, then this approach may be overkill for you. You can probably follow other "getting-started" tutorials that do a better job of configuring hot-replacment and just remember to add

nodeIntegration: true
contextIsolation: false

to your web preferences.

Getting Started

Use degit rather than git clone to skim the latest version of this repository and get started with your own repository.

  1. Copy code.

    npx degit https://github.com/pglezen/electron-typescript-svelte-starter.git myapp
    
  2. Change to myapp directory.

    cd myapp
    
  3. Install dependencies.

    npm install
    
  4. Compile main process components.

    npm run build:main
    
  5. Compile main window compoments.

    npm run build:ui
    
  6. Run application.

    npm run start
    

Project Structure

  • build - Used for build-time artifacts like icons.

  • deploy – Used by electron-builder for distributing the final executable. Note that electron-builder uses dist by default. This has to be changed in the build configuration.

  • dist - Main process files go here. Files for supporting render processes go in subdirectories. This is a transpiling target for TypeScript and Svelte.

  • dist/mainWindow – The renderer process of the main window.

  • dist/logsWindow - The renderer process of the logger window.

  • src/sometypes.d.ts – a type definition file for use by the project.

  • src/main – TypeScript source for the main processes.

  • src/UI – Svelte source code for the renderer process using lang="ts" to support TypeScript. For each subdirectory xxxx of this folder there should be a

    • dist/xxxxWindow folder
    • a buildWindow('xxxx') entry in the exported array at the bottom of rollup.config.js.

FAQ

Why two tsconfig files?

I had trouble combining the TypeScript configuration between the Svelte files and the Electron files. So I created two:

  • tsconfig-main.json – Electron main process.
  • tsconfig-ui.json – Electron renderer processes.

Each one is referenced from its build. The main build uses the --project option of the tsc command to reference tsconfig-main.json and compile its files (in src/main) to the the dist directory. The Svelte components are processed through Rollup. In Rollup, TypeScript processing is configured through the @rollup/plugin-typescript entry in rollup.config.js.

  typescript({
    tsconfig: 'tsconfig-ui.json',
    sourceMap: !production,
    inlineSources: !production,
  }),

Why Preload?

For renderers with contextIsolation = true, neither the Node.js nor the Electron components which leverage Node.js are available to the renderer processes; not even ipcRenderer, which is generally regarded as the bare minimum. The "loophole" is a preload.js script (configured in webPreferences) that determines exactly what is allowed by

  1. Importing/Creating it,
  2. Passing it to contextBridge.exposeInMainWorld.

The contextBridge will ensure that these items (and only these items) are available to renderer processes via the window object. If you try to assign directly to the window object from within the preload.js, it will be gone by the time the renderer loads.

There is a whole range of techniques for configuring the ContextBridge. This StackOverflow anwser is what schooled me. It specifies exactly what the renderer can do and nothing more. It's air tight; but it requires one to individually catalog each message. The approach I've taken is a bit more relaxed, using a generic send and on methods of an ipc member, to be added to the window global context of the render.

The diagram above illustates how to interweave the context bridge definitions with the global namespace TypeScript declarations.

  • The preload.js script (shown at the top) is defined in the main process. It is passed to the webPreferences option for a new BrowserWindow instance.

  • The new renderer process has the send and on functions available to it on the window object as attributes of an ipc object (i.e. window.ipc.send and window.ipc.on).

  • A TypeScript compiler will mark these functions as undefined. To inform the TypeScript compiler of their existence, a declare global statement is added to declare the existence of these functions on the window.ipc scope. This makes it to all the Svelte code files that import the store.

The context bridge action is indicated with red arrow. The affect of the TypeScript global declare is indicated with the orange arrows.

Why no dynamic updates?

I'm just not good enough at this stuff, yet. For now, I recompile the main process each time I change electron code. For the renderers, I run npm run dev that dynamically recompiles the renderer TypeScript. But the renderer window still requires a manual refresh (ctrl/cmd-R). I'm not sure if rollup-plugin-livereload knows how to deal with an Electron renderer.

New Window

Here are the steps for creating a new window.

  1. Create a new subdirectory of dist named xxxxWindow where xxxx is some prefix that identifies your window. We'll be using xxxx as a prefix for several other artifacts.

  2. Copy the index.html from the dist/mainWindow directory into dist/xxxxWindow. Change the <title> and script references as appropriate. Leave the references to ./bundle.css and ./bundle.js.

  3. Create a xxxx subdirectory of src/UI. Copy src/UI/main/index.ts into this new directory. This will be your window's entry point.

  4. Add your Svelte code to this directory. Reference your *.svelte component from index.ts.

  5. (Optional) Add a custom xxxxPreload.js script to src/main if you wish to customize what is exposed to this window. This might be desirable if this window loads external content or scripts. Otherwise using the preload.js used by the main window is fine.

  6. Edit rollup.config.js. Add a new call to buildWindow for your new window. For example:

    export default [
      buildWindow('main', true),
      buildWindow('logs'),
      buildWindow('xxxx'),
    ]
    

    Omitting the second parameter (default false) avoids running multiple instances of the test server. Only the main window should run the test server.

You won't see this window until you load it from your main process.

Logger

A logging component is included both as a useful utility and as a demonstration of creating a new window with its own preload script.

The console.log output from a renderer process is available from the BrowserWindow debugger. The main process output is available from the CLI when the application is run from the CLI. But this is not the case when run as an application. This component creates a window that application users can open and use to report back to the application developer events about the main process.

electron-builder

The package.json has a build section for running electron-builder. I didn't add it to this project's dependency list because many people prefer to install it globally. If you do not wish to use electon-builder, simply disregard or remove the build section from package.json.

Note that this project's build configuration overrides the default output directory to be deploy instead of dist, since dist is already being used for the transpilation target. The dist directory is the source for electron-builder.

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