svelter-game-of-life

Svelter Game Of Life

Conway's Game of Life implemented with Svelte

Svelter Game of Life

An implementation of Conway's Game of Life using Svelte.

Play with it here: https://svelter-game-of-life.now.sh/

Introduction

The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.

The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves.

Rules

The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead. Every cell interacts with its eight neighbours, which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:

  1. Any live cell with fewer than two live neighbours dies, as if caused by under-population.

  2. Any live cell with two or three live neighbours lives on to the next generation.

  3. Any live cell with more than three live neighbours dies, as if by overcrowding.

  4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

The initial pattern constitutes the seed of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed—births and deaths occur simultaneously, and the discrete moment at which this happens is sometimes called a tick (in other words, each generation is a pure function of the preceding one). The rules continue to be applied repeatedly to create further generations.

See Wikipedia

Get started

Install the dependencies...

cd svelter-game-of-life
yarn

...then start Rollup:

yarn dev

Navigate to localhost:5000. You should see your app running. Edit a component file in src, save it, and reload the page to see your changes.

By default, the server will only respond to requests from localhost. To allow connections from other computers, edit the sirv commands in package.json to include the option --host 0.0.0.0.

Building and running in production mode

To create an optimised version of the app:

yarn build

You can run the newly built app with yarn start. This uses sirv, which is included in your package.json's dependencies so that the app will work when you deploy to platforms like Heroku.

Single-page app mode

By default, sirv will only respond to requests that match files in public. This is to maximise compatibility with static fileservers, allowing you to deploy your app anywhere.

If you're building a single-page app (SPA) with multiple routes, sirv needs to be able to respond to requests for any path. You can make it so by editing the "start" command in package.json:

"start": "sirv public --single"

Deploying to the web

With now

Install now if you haven't already:

npm install -g now

Then, from within your project folder:

cd public
now deploy --name my-project

As an alternative, use the Now desktop client and simply drag the unzipped project folder to the taskbar icon.

With surge

Install surge if you haven't already:

npm install -g surge

Then, from within your project folder:

yarn build
surge public my-project.surge.sh

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