This is an implementation of Conway's Game of Life using Typescript and Svelte. It is deployed here.
The Game of Life is a cellular automaton devised by the British mathematician John Horton Conway in 1970. The universe of the Game of Life is an infinite, two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead. Every cell interacts with its eight neighbours, which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:
In my implementation space is toroidal, so any critters exiting stage right will reappear stage left, and any exiting at the top will reappear at the bottom. For more info check out the Wikipedia page.
Runnpm install
to install the dependencies and npm run dev
to start the dev server.
npm run build
will build the app. npm run deploy
pushes the build to the gh-pages branch of the project (don't forget to commit the changes first).
Tests are written with mocha and expect.
Run them with npm run test
.