proto-mass-svelte-phaser-tauri Svelte Themes

Proto Mass Svelte Phaser Tauri

Indirect Control Pixel-Art Sandbox Game (SvelteKit/Phaser/Tauri-based version)

Proto-Mass v0.0.1

Indirect Control Pixel-Art Svelte-based Sandbox Game

Genre

#sandbox #colony-construction#indirect-control #pixel-art #browser-game

Tech

  • Svelte - CYBERNETICALLY ENHANCED WEB APPS
  • Phaser 3 - Phaser 3 is the next generation of the Phaser Game Framework. Every last element has been rebuilt from scratch using a fully modular structure, combined with a data-orientated approach. It includes a brand-new custom WebGL renderer designed specifically for the needs of modern 2D games.
  • svelte-phaser - Create Phaser games with Svelte
  • tauri - Tauri is a toolkit that helps developers make applications for the major desktop platforms - using virtually any frontend framework. The core of Tauri is built with Rust, and the CLI leverages Node.js.

You can also see React version

Demo (React version)

Story

Far away on a distant planet inhabited by primitive life forms a small colony of robots accidentally trapped must build, develop and fight only to exist... How far can they go? 🕹 🎲 🌌 🎰 ⭐ ⭐ ⭐

Create

If you're seeing this, you've probably already done this step. Congrats!

npm create @svelte-add/kit@latest proto-mass-svelte-phaser-tauri -- --with typescript+prettier
npx svelte-add@latest scss
yarn add phaser svelte-phaser uifx uuid svelte-simple-modal @tauri-apps/api
yarn add -D @sveltejs/adapter-static @tsconfig/svelte @types/uuid @types/node @tauri-apps/cli prettier-plugin-svelte
yarn tauri init

Everything you need to build a Svelte project, powered by create-svelte.

Developing

Once you've created a project and installed dependencies with yarn, start a development server:

yarn dev

# or start the server and open the app in a new browser tab
yarn dev -- --open

# or as tauri project
yarn tauri dev

Building

To create a production version of your app:

yarn tauri build

You can preview the production build with yarn preview.

Roadmap

  • Task Performance & go to the next task or search for a new
  • Rest & "walking around" algorithm
  • Direct control & user task adding
  • Second unit synthesizing
  • Time Machine (beta complete)
  • Game preloader (beta complete)
  • Enemies synthesizing & interactions
  • Objects (minerals & trees) growth

Credits

  • Tkachuk Zakhar - author & frontend developer
  • Alex Gudz - math calculations & promotion

License

MIT

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