DEMO & Examples | REPL

svelte-confetti-p5 🎊

svelte-confetti-p5 is an awesome svelte realistic fullpage confetti animation, that can be customized in creative ways like snow flakes, falling balls and more.


p5 what?

No CSS animations, but html Canvas created using P5.js (library for creative coding)

Thanks

  • Based on Tibo's work on Codepen, modified by me to easily control options using Svelte
  • We're using P5-svelte to make it work in svelte

Installation

# pnpm
pnpm i -D svelte-confetti-p5@latest

pnpm is used here just as an example, you can use your package of choice

Usage

<script>
  import { ConfettiP5 } from "svelte-confetti-p5";
</script>

<ConfettiP5 />

Customize everything

Settings

Prop Type Description Default
amount number Amount of particles 300
colors string[] Colors of the confetti. Default is very colorful ["#f44336", "#e91e63", "#9c27b0", "#673ab7", "#3f51b5", "#2196f3", "#03a9f4", "#00bcd4", "#009688", "#4CAF50", "#8BC34A", "#CDDC39", "#FFEB3B", "#FFC107", "#FF9800", "#FF5722"]
minSize number Minimum particle size in pixels 5
maxSize number Minimum particle size in pixels 15
loop boolean Rain forever or until all particles fall false
spacing number Spacing between particles 10
power number The force of the confetti when it starts 10
shapes "squares" | "circles" | "mix" | "images" Particle shapes. (mix = circles&squares.images = only images) "mix"
images string[] Image URLS / Base64 Images []
wind number Wind from sides 6
weight number Weight of the particle (this determines the falling speed) 100
rotate number Rotate particles from side to side because of wind 2
flip number Flip amount to create 3d effect for each particle 20
w number Canvas width window width
h number Canvas height window height
position "fixed" | "absolute" CSS position of the canvas "fixed"
zIndex number z-index of the canvas 999
destoryOnFinish boolean Destroys the canvas when all particles fall (Never gets destroyed when loop i set true, as expected) true
frameRate number Refresh rate. Changing this will affect the overall speed of the animation. Recommended to keep as default 60

Dispatchers

Dispatcher Description event returns
on:start Fires when the confetti animation starts -
on:eachfall Fires when a single confetti particle has falled on:eachfall=(e => e.detail) returns the total amount of particles falled so far
on:done Fires when all confetti particles fall -
on:destroy Fires when the canvas is destroyed, automaticlly happens when all particles finished falling -

Features

  • Auto sets the canvas width & height of the screen, even on screen resize.

Examples

Nice and slow

<ConfettiP5
  on:eachfall={onEachFall}
  on:start={onStart}
  on:done={onDone}
  on:destory={onDestroy}
  loop
  colors={["#fbfefd", "#00186a", "#003afb", "#7aa8f7"]}
  amount={120}
  minSize={5}
  maxSize={15}
  spacing={15}
  flip={3}
  wind={0}
  weight={100}
  rotate={3}
  power={0}
/>

Snow flakes:

<ConfettiP5
  on:eachfall={onEachFall}
  on:start={onStart}
  on:done={onDone}
  on:destory={onDestroy}
  colors={["#e7edf3", "#e4f3ff", "#b9e1ff", "#a6d9ff"]}
  shapes="circles"
  minSize={0}
  maxSize={14}
  spacing={5}
  amount={50}
  flip={0}
  wind={0}
  power={2}
  weight={50}
/>

More examples here

REPL Playground here

Used by

License

MIT license


Publishing

(Dev note): To publish this library to npm:

pnpm publish

Top categories

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