svelte-emscripten

Use your C++/WebAssembly program as a Svelte component.

This adapts a WebAssembly module compiled with Emscripten to interact with your Svelte application.

How to Use

When you compile your program in Emscripten, use the output filetype *.js and use the linker flags below. These are required to adapt your program into component form:

    -s MODULARIZE=1

    -s ENVIRONMENT='web'

    -s EXTRA_EXPORTED_RUNTIME_METHODS="['specialHTMLTargets',
           'JSEvents', 'GL', 'callMain', 'abort']"

Then, use the component in your Svelte app:

import { default as Emscripten } from 'svelte-emscripten';
import { default as module } from './module.js';

<Emscripten
  module={module}
  canvas={true}
  console={false}
  verticalOrientation={false}
  options={
    { 
      autorun: true,
      wasmPath: 'path/to/module.wasm'
    }
  }
/>

Component Properties

Parameter Default Description
module required The module from your program JS.
canvas true Display the canvas.
console true Display the console textbox.
verticalOrientation false If displaying both canvas and console, display them top-to-bottom instead of left-to-right.
options {} An object with extra parameters for the runtime; see below.

Runtime Options

Option Default Description
autorun false Run main() immediately upon component mount.
global false Listen to input events on the whole window, not just when this component is focused.
initialModule {} An object containing your custom properties to initialize the Module.
wasmPath "" A relative or absolute URL to the WASM binary. If relative, the base directory is where the bundle JS is located on your server. If empty, the default is the filename you used when compiling your program.

License

MIT License, see LICENSE.

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