Small recipe to create a svelte kit app and package it for mobile (ios/android) with capacitor.
See https://kit.svelte.dev/docs/creating-a-project
npm create svelte@latest my-app
# Pick "skeleton project"
# Typescript and prettier are also pretty cool
cd my-app
npm install
npm run dev
Program your app. Minimal example: https://gist.github.com/bersling/33dd5afe071b3aa6b93a35d42b2afabc .
(1) Install the static adapter
npm install @sveltejs/adapter-static
(2) Use the following svelte.config.js:
import adapter from '@sveltejs/adapter-static';
import { vitePreprocess } from '@sveltejs/vite-plugin-svelte';
/** @type {import('@sveltejs/kit').Config} */
const config = {
// Consult https://kit.svelte.dev/docs/integrations#preprocessors
// for more information about preprocessors
preprocess: vitePreprocess(),
kit: {
// adapter-auto only supports some environments, see https://kit.svelte.dev/docs/adapter-auto for a list.
// If your environment is not supported or you settled on a specific environment, switch out the adapter.
// See https://kit.svelte.dev/docs/adapters for more information about adapters.
adapter: adapter({
pages: 'dist',
assets: 'dist',
fallback: null,
precompress: false,
strict: true
})
}
};
export default config;
(3) Create a +layout.ts file under ./src/routes/ with content:
export const prerender = true;
Verify your setup with npm run build, which should succeed and create a dist folder. Also, add dist to your .gitignore.
Add capacitor to project, see https://capacitorjs.com/
npm i @capacitor/core @capacitor/android @capacitor/ios
npm i -D @capacitor/cli
npx cap init
First, run
npx cap add android
Every time you make code changes, you then run npm run build && npx cap sync to sync the changes to the android project. Execute that step now.
Install Android Studio if you haven't and open the project with npx cap open android.
First, run
npx cap add ios
Then run
npx cap open ios
Don't forget to run npm run build && npx cap sync on code changes.
Select a target device to test, or select build for any device and then hit "archive" to ship.
Take from here what's helpful to you.
Change meta tag in app.html to
<meta name="viewport"
content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0, viewport-fit=cover" />
Prevents stuff like zooming in on double click.
In app.html add a style tag with the content
<style>
* {
box-sizing: border-box;
/* disable text selection (svg icons are also text...) */
-webkit-user-select: none;
/* Safari */
-ms-user-select: none;
/* IE 10 and IE 11 */
user-select: none;
/* Standard syntax */
/* preventing the long press context menu, https://stackoverflow.com/a/56866766/3022127 */
-webkit-touch-callout: none !important;
-webkit-user-select: none !important;
/* preventing iOS tap highlight */
-webkit-tap-highlight-color: transparent;
/* Disable browser handling of all panning and zooming gestures, except for regular scrolling */
touch-action: pan-y;
}
</style>
In the app from above, on iOS it just looked weird. The font size calculation seems to be off. So here's a version that fixes this on iOS and shows you capacitors native feature: https://gist.github.com/bersling/ebe95f7918b3169b3d36b0b13272daf9 .
Svelte Puzzle (https://github.com/bersling/sveltepuzzle) is a puzzle game built with Svelte for SvelteHack 2023. It shows how Svelte can be used together with Capacitor to build mobile apps for iOS and Android.
Toddler & Preschool Games is a full game I've developed with this setup and released to the app stores:
I didn't open source the code yet, it's pretty similar to Svelte Puzzle from above though.