A small utility for managing an undo stack, that you can subscribe to in your Svelte applications (or indeed anywhere else).
import { createStack } from 'svelte-undo';
let value = { answer: 42 };
const stack = createStack(value);
// undo/redo have no effect if we're at the
// beginning/end of the stack
console.log((value = stack.undo())); // { answer: 42 }
console.log((value = stack.redo())); // { answer: 42 }
// stack.push returns the new value
value = stack.push({ answer: 43 });
value = stack.push({ answer: 44 });
value = stack.push({ answer: 45 });
console.log(value); // { answer: 45 }
console.log((value = stack.undo())); // { answer: 44 }
console.log((value = stack.undo())); // { answer: 43 }
console.log((value = stack.undo())); // { answer: 42 }
console.log((value = stack.undo())); // { answer: 42 }
console.log((value = stack.redo())); // { answer: 43 }
// pushing clears anything 'forward' in the stack
value = stack.push({ answer: 99 });
// you can also pass a function to `push`
value = stack.push((value) => ({ answer: value.answer + 1 }));
console.log((value = stack.undo())); // { answer: 99 }
console.log((value = stack.undo())); // { answer: 43 }
console.log((value = stack.redo())); // { answer: 99 }
console.log((value = stack.redo())); // { answer: 100 }
console.log((value = stack.redo())); // { answer: 100 }
// you can subscribe to the state of the undo stack
const unsubscribe = stack.subscribe(($stack) => {
console.log($stack.first); // false
console.log($stack.last); // true — we're currently at the end of the stack
console.log($stack.current); // { answer: 99 }
});
unsubscribe();
In a Svelte component, you can reference first
and last
as store properties without manually subscribing:
<button disabled={$stack.first} on:click={() => value = stack.undo()}>Undo</button>
<button disabled={$stack.last} on:click={() => value = stack.redo()}>Redo</button>
You can also access the current value of the stack, if that's preferable to tracking the value manually:
<h1>The answer is {$stack.current.answer}</h1>
Don't mutate the objects you push to the undo stack; chaos will result. Instead, create a fresh copy each time, either manually or using something like Immer.
MIT