This is a web version of my bachelor thesis "Implementation of a method of surface reconstruction and visualization of particle-based fluids". It is based on the work of Wu et al. in which they showed their implementation of a ray-marching algorithm capable of rendering an implicit fluid surface from a set of particle positions (in real-time).
The code of my own implementation can be found in this repository.
I originally wrote the document in LaTeX, but being drawn to the simplicity of MarkDown, I attempted to create my own static site generator with some nice features:
...and the option to easily add new features in the form of Svelte components.
I learned a lot about the technologies I used during the development of this website: