dodoco-launcher

Dodoco Launcher

A work in progress (WIP) unofficial Genshin Impact launcher written in C#, TypeScript and Svelte, enabling the game be played from Linux-based operating systems, inspired by An Anime Game Launcher project.

Dodoco Launcher


🇬🇧 English ・ 🇵🇹 Português

A work in progress (WIP) unofficial Genshin Impact launcher written in C#, TypeScript and Svelte, enabling the game be played from Linux-based operating systems, inspired by An Anime Game Launcher project. Currently it supports game's download, update and repair through official APIs, alongside Wine's download. DXVK management is upcoming feature, although you can install it manually.

Please keep in mind that this project is experimental and that the source code may change abruptly or even seem to make no sense.

Launcher's main's user interface
Launcher's settings's user interface

Download

Install

Latest launcher's version can be downloaded here. Unzip the file dodoco-launcher-vX.X.X.zip to a directory of your choice.

Run

Run the executable file dodoco-launcher through your file explorer or the terminal:

chmod +x ./dodoco-launcher
./dodoco-launcher

Build

Requirements

  • .NET SDK 7.0
  • CMake 3.26
  • Mingw-w64 8.0.0
  • Node.js 18.16.0

Important: The build scripts expect all the paths to the executables of the above tools to be correctly configured in the PATH variable.

Important: You must reserve at least 1 GB of storage space to build the project.

Clone

Clone this project's repository with --recurse-submodules flag:

git clone --recurse-submodules https://github.com/BrendoCosta/dodoco-launcher.git

Enter project's directory:

cd ./dodoco-launcher

Run

Run the launcher directly from the source code:

dotnet run --project ./Dodoco.Launcher/Source/Dodoco.Launcher.csproj

Release

Creates a release build of the project to /Dodoco.Launcher/Source/bin/Release/net7.0/linux-x64/publish/ directory:

dotnet publish -c Release

License

Source code avaliable under MIT license.

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