svelteesp32 Svelte Themes

Svelteesp32

Embed Any Web App in Your ESP32 — One Binary, Zero Filesystem Hassle Turn your Svelte, React, Angular, or Vue frontend into a single C++ header file. Serve beautiful web interfaces directly from ESP32/ESP8266 flash memory with automatic gzip compression, ETag caching, and seamless OTA updates.

svelteesp32

Embed Any Web App in Your ESP32 — One Binary, Zero Filesystem Hassle

Turn your Svelte, React, Angular, or Vue frontend into a single C++ header file. Serve beautiful web interfaces directly from ESP32/ESP8266 flash memory with automatic gzip compression, ETag caching, and seamless OTA updates.

Changelog


Why SvelteESP32?

The problem: Traditional approaches like SPIFFS and LittleFS require separate partition uploads, complex OTA workflows, and manual compression. Your users end up managing multiple files, and your CI/CD pipeline becomes a mess.

The solution: SvelteESP32 compiles your entire web application into a single C++ header file. One firmware binary. One OTA update. Done.

Key Benefits

  • Single Binary OTA — Everything embedded in firmware. No partition juggling, no separate uploads.
  • Automatic Optimization — Build-time gzip compression with intelligent thresholds (>1KB, >15% reduction).
  • Smart Caching — Built-in SHA256 ETags deliver HTTP 304 responses, slashing bandwidth on constrained devices.
  • CI/CD Ready — Simple npm package that slots into any build pipeline.
  • Zero Runtime Overhead — Data served directly from flash. No filesystem reads, no RAM allocation.
  • 4 Web Server Engines — PsychicHttp V1/V2, ESPAsyncWebServer, and native ESP-IDF supported.

SvelteESP32 vs Traditional Filesystem

Feature SvelteESP32 SPIFFS / LittleFS
Single Binary OTA ✓ Everything in firmware ✗ Separate partition upload required
Gzip Compression ✓ Automatic at build time Manual or runtime compression
ETag Support ✓ Built-in SHA256 + 304 responses Manual implementation required
CI/CD Integration ✓ One npm command Complex upload_fs tooling
Memory Efficiency Flash only (PROGMEM/const arrays) Filesystem partition + overhead
Performance Direct byte array serving Filesystem read latency
Setup Complexity Include header, call one function Partition tables, upload tools, handlers

Best for: Single-binary OTA, CI/CD pipelines, static web UIs that ship with firmware.

Consider SPIFFS/LittleFS for: User-uploadable files, runtime-editable configs, dynamic content.


Quick Start

npm install -D svelteesp32

After building your frontend (Vite/Rollup/Webpack):

npx svelteesp32 -e psychic -s ./dist -o ./esp32/svelteesp32.h --etag=true

Include in your ESP32 project:

#include <PsychicHttp.h>
#include "svelteesp32.h"

PsychicHttpServer server;

void setup() {
    server.listen(80);
    initSvelteStaticFiles(&server);
}

That's it. Your entire web app is now embedded and ready to serve.


What's New

  • v1.16.0 — Size budget constraints (--maxsize, --maxgzipsize)
  • v1.15.0--basepath for multiple frontends (e.g., /admin, /app)
  • v1.13.0 — npm package variable interpolation in RC files
  • v1.12.0 — RC file configuration support
  • v1.11.0 — File exclusion patterns
  • v1.9.0 — Native ESP-IDF engine
  • v1.5.0 — PsychicHttp V2 support

Requirements

  • Node.js >= 20
  • npm >= 9

Installation & Usage

Install

npm install -D svelteesp32

Generate Header File

Choose your web server engine:

# PsychicHttpServer (recommended for ESP32)
npx svelteesp32 -e psychic -s ./dist -o ./esp32/svelteesp32.h --etag=true

# PsychicHttpServer V2
npx svelteesp32 -e psychic2 -s ./dist -o ./esp32/svelteesp32.h --etag=true

# ESPAsyncWebServer (ESP32 + ESP8266)
npx svelteesp32 -e async -s ./dist -o ./esp32/svelteesp32.h --etag=true

# Native ESP-IDF
npx svelteesp32 -e espidf -s ./dist -o ./esp32/svelteesp32.h --etag=true

Build Output

Watch your files get optimized in real-time:

[assets/index-KwubEIf-.js]  ✓ gzip used (38850 -> 12547 = 32%)
[assets/index-Soe6cpLA.css] ✓ gzip used (32494 -> 5368 = 17%)
[favicon.png]               x gzip unused (33249 -> 33282 = 100%)
[index.html]                x gzip unused (too small) (472 -> 308 = 65%)
[roboto_regular.json]       ✓ gzip used (363757 -> 93567 = 26%)

5 files, 458kB original size, 142kB gzip size
../../../Arduino/EspSvelte/svelteesp32.h 842kB size

Automatic optimizations:

  • Gzip level 9 compression when beneficial (>1KB, >15% size reduction)
  • Duplicate file detection via SHA256 hashing
  • Smart skip of pre-compressed files (.gz, .br) when originals exist

ESP32 Integration

PsychicHttpServer (Recommended)

#include <PsychicHttp.h>
#include "svelteesp32.h"

PsychicHttpServer server;

void setup() {
    server.listen(80);
    initSvelteStaticFiles(&server);  // One line. Done.
}

ESPAsyncWebServer

#include <ESPAsyncWebServer.h>
#include "svelteesp32.h"

AsyncWebServer server(80);

void setup() {
    initSvelteStaticFiles(&server);
    server.begin();
}

Native ESP-IDF

#include <esp_http_server.h>
#include "svelteesp32.h"

httpd_handle_t server = NULL;

void app_main() {
    httpd_config_t config = HTTPD_DEFAULT_CONFIG();
    httpd_start(&server, &config);
    initSvelteStaticFiles(server);
}

Working examples: Arduino/PlatformIO | ESP-IDF

What Gets Generated

The generated header file includes everything your ESP needs:

//engine:   PsychicHttpServer
//config:   engine=psychic sourcepath=./dist outputfile=./output.h etag=true gzip=true cachetime=0 espmethod=initSvelteStaticFiles define=SVELTEESP32
//
#define SVELTEESP32_COUNT 5
#define SVELTEESP32_SIZE 468822
#define SVELTEESP32_SIZE_GZIP 145633
#define SVELTEESP32_FILE_INDEX_HTML
#define SVELTEESP32_HTML_FILES 1
#define SVELTEESP32_CSS_FILES 1
#define SVELTEESP32_JS_FILES 1
...

#include <Arduino.h>
#include <PsychicHttp.h>
#include <PsychicHttpsServer.h>

const uint8_t datagzip_assets_index_KwubEIf__js[12547] = {0x1f, 0x8b, 0x8, 0x0, ...
const uint8_t datagzip_assets_index_Soe6cpLA_css[5368] = {0x1f, 0x8b, 0x8, 0x0, 0x0, ...
const char * etag_assets_index_KwubEIf__js = "387b88e345cc56ef9091...";
const char * etag_assets_index_Soe6cpLA_css = "d4f23bc45ef67890ab12...";

// File manifest for runtime introspection
struct SVELTEESP32_FileInfo {
  const char* path;
  uint32_t size;
  uint32_t gzipSize;
  const char* etag;
  const char* contentType;
};
const SVELTEESP32_FileInfo SVELTEESP32_FILES[] = {
  { "/assets/index-KwubEIf-.js", 38850, 12547, etag_assets_index_KwubEIf__js, "text/javascript" },
  { "/assets/index-Soe6cpLA.css", 32494, 5368, etag_assets_index_Soe6cpLA_css, "text/css" },
  ...
};
const size_t SVELTEESP32_FILE_COUNT = sizeof(SVELTEESP32_FILES) / sizeof(SVELTEESP32_FILES[0]);
...

// File served hook - override with your own implementation for metrics/logging
extern "C" void __attribute__((weak)) SVELTEESP32_onFileServed(const char* path, int statusCode) {}

void initSvelteStaticFiles(PsychicHttpServer * server) {
  server->on("/assets/index-KwubEIf-.js", HTTP_GET, [](PsychicRequest * request) {
    if (request->hasHeader("If-None-Match") &&
        request->header("If-None-Match").equals(etag_assets_index_KwubEIf__js)) {
      PsychicResponse response304(request);
      response304.setCode(304);
      SVELTEESP32_onFileServed("/assets/index-KwubEIf-.js", 304);
      return response304.send();
    }

    PsychicResponse response(request);
    response.setContentType("text/javascript");
    response.addHeader("Content-Encoding", "gzip");
    response.addHeader("Cache-Control", "no-cache");
    response.addHeader("ETag", etag_assets_index_KwubEIf__js);
    response.setContent(datagzip_assets_index_KwubEIf__js, 12547);
    SVELTEESP32_onFileServed("/assets/index-KwubEIf-.js", 200);
    return response.send();
  });

  // ... more routes
}

Supported Web Server Engines

Engine Flag Best For Platform
PsychicHttp V1 -e psychic Maximum performance ESP32 only
PsychicHttp V2 -e psychic2 Modern API + performance ESP32 only
ESPAsyncWebServer -e async Cross-platform compatibility ESP32 + ESP8266
Native ESP-IDF -e espidf Pure ESP-IDF projects ESP32 only

Recommendation: For ESP32-only projects, use PsychicHttpServer for the fastest, most stable experience.

Note: For PsychicHttp, configure server.config.max_uri_handlers to match your file count.


Features

Automatic Gzip Compression

Your JS, CSS, and HTML files are automatically compressed at build time — not on the ESP32. Files are gzipped when they're >1KB and achieve >15% size reduction.

  • Enabled by default — disable with --gzip=false
  • Compiler mode — use --gzip=compiler and control via -D SVELTEESP32_ENABLE_GZIP in PlatformIO

Smart ETag Caching

Reduce bandwidth dramatically with HTTP 304 "Not Modified" responses. When a browser has a cached file, the ESP32 sends just a status code instead of the entire file — perfect for bandwidth-constrained IoT devices.

  • Enable with --etag=true (recommended)
  • Minimal overhead — adds ~1-3% code size for significant bandwidth savings
  • Compiler mode — use --etag=compiler and control via -D SVELTEESP32_ENABLE_ETAG

All four engines support full ETag validation.

Browser Cache Control

Fine-tune how browsers cache your content:

  • Default: no-cache — browsers always validate with server (ETag check)
  • Long-term caching: --cachetime=86400 — cache for 24 hours without any server requests

Automatic Index Handling

Your index.html is automatically served at the root URL — just like any web server. Visit http://esp32.local/ and your app loads.

API-only projects? Skip index validation with --noindexcheck:

npx svelteesp32 -e psychic -s ./dist -o ./output.h --noindexcheck

File Exclusion

Keep source maps, docs, and test files out of your firmware:

# Single pattern
npx svelteesp32 -s ./dist -o ./output.h --exclude="*.map"

# Multiple patterns
npx svelteesp32 -s ./dist -o ./output.h --exclude="*.map,*.md,test/**/*"

Default exclusions: .DS_Store, Thumbs.db, .git, .svn, *.swp, *~, .gitignore, .gitattributes

Build output shows exactly what's excluded:

Excluded 3 file(s):
  - assets/index.js.map
  - assets/vendor.js.map
  - README.md

Multiple Frontends (Base Path)

Serve multiple web apps from one ESP32 using URL prefixes:

npx svelteesp32 -s ./admin-dist -o ./admin.h --basepath=/admin
npx svelteesp32 -s ./user-dist -o ./user.h --basepath=/app
#include "admin.h"  // Serves at /admin/*
#include "user.h"   // Serves at /app/*

void setup() {
    server.listen(80);
    initSvelteStaticFiles_admin(&server);
    initSvelteStaticFiles_user(&server);
    server.on("/api/data", HTTP_GET, handleApiData);
}

Rules: Must start with /, no trailing slash, no double slashes.

C++ Build-Time Validation

Catch configuration issues at compile time with generated defines:

#include "svelteesp32.h"

#if SVELTEESP32_COUNT != 5
  #error Unexpected file count - check your build
#endif

#ifndef SVELTEESP32_FILE_INDEX_HTML
  #error Missing index.html - frontend build failed?
#endif

Available defines: SVELTEESP32_COUNT, SVELTEESP32_SIZE, SVELTEESP32_SIZE_GZIP, SVELTEESP32_FILE_*, SVELTEESP32_*_FILES

Runtime File Manifest

Query embedded files at runtime for logging, diagnostics, or API endpoints:

// List all embedded files
for (size_t i = 0; i < SVELTEESP32_FILE_COUNT; i++) {
    const auto& f = SVELTEESP32_FILES[i];
    Serial.printf("%s (%d bytes, gzip: %d)\n", f.path, f.size, f.gzipSize);
}

Each file entry includes: path, size, gzipSize, etag, contentType

Request Hook (Metrics & Logging)

Track every request with zero overhead when unused (weak linkage):

extern "C" void SVELTEESP32_onFileServed(const char* path, int statusCode) {
    Serial.printf("[HTTP] %s -> %d\n", path, statusCode);
    if (statusCode == 304) cacheHits++;
}

Called for every response (200 = content served, 304 = cache hit).


CLI Reference

Option Description Default
-s Source folder with compiled web files (required)
-e Web server engine (psychic/psychic2/async/espidf) psychic
-o Output header file path svelteesp32.h
--etag ETag caching (true/false/compiler) false
--gzip Gzip compression (true/false/compiler) true
--exclude Exclude files by glob pattern System files
--basepath URL prefix for all routes (none)
--maxsize Max total uncompressed size (e.g., 400k, 1m) (none)
--maxgzipsize Max total gzip size (e.g., 150k, 500k) (none)
--cachetime Cache-Control max-age in seconds 0
--version Version string in header (none)
--define C++ define prefix SVELTEESP32
--espmethod Init function name initSvelteStaticFiles
--config Custom RC file path .svelteesp32rc.json
--noindexcheck Skip index.html validation false
-h Show help

Configuration File

Store your settings in .svelteesp32rc.json for zero-argument builds:

{
  "engine": "psychic",
  "sourcepath": "./dist",
  "outputfile": "./esp32/svelteesp32.h",
  "etag": "true",
  "gzip": "true",
  "exclude": ["*.map", "*.md"],
  "basepath": "/ui",
  "maxsize": "400k",
  "maxgzipsize": "150k",
  "noindexcheck": false
}

Then just run:

npx svelteesp32

npm Variable Interpolation

Sync versions and names automatically from your package.json:

{
  "version": "v$npm_package_version",
  "define": "$npm_package_name"
}

With package.json containing "version": "2.1.0", this becomes "version": "v2.1.0".

Multiple Environments

npx svelteesp32 --config=.svelteesp32rc.prod.json

CLI arguments always override RC file values.


FAQ

How large can my web app be? With gzip compression, 3-4MB asset directories work comfortably. That's enough for a full-featured SPA.

Does this use RAM or Flash? Flash only. Data is stored in program memory (PROGMEM on ESP8266, const arrays on ESP32), leaving your heap and stack free for application logic.

Why is the .h file so large? The text representation (comma-separated bytes) is larger than binary. Check SVELTEESP32_SIZE_GZIP for actual flash usage.

Does compilation take forever? No. Large headers compile in seconds, and incremental builds skip recompilation if your frontend hasn't changed.

Can frontend and firmware teams work separately? Absolutely. Frontend builds the app, runs svelteesp32, commits the header. Firmware team includes it and ships. Version sync via npm variables keeps everyone aligned.


Development

npm run build        # Build TypeScript
npm run test         # Run unit tests
npm run test:watch   # Watch mode
npm run fix          # Fix formatting & linting

Ready to ship your web UI in a single binary?

npm install -D svelteesp32

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