This JSON file defines a schema for JSON objects representing Tekken moves following the specification outlined in the 2020-12 draft of the JSON Schema published by the Internet Engineering Task Force (IETF).
Tekken movelists are famously long, and require a lot of experience and study to fully grasp their individual properties to use effectively. The in-game information provided for these moves is sparse, and as of Tekken 7, requires a paid DLC to access. The availability of accurate, up-to-date, well-structured and easily searchable information on these movelists, such as their frame data and tracking, has historically been vital for accelerating the learning process for a player.
This JSON file outlines a schema for representing Tekken moves as JSON objects in a flexible yet complete way to capture all relevant information about a move. It is based on the movelist layout used by wavu.wiki. Moves created as JSON objects following this schema will be able to be ingested by third-party applications such as Discord bots (e.g., Mokujin) or websites (e.g., Tekken 7 Pretty Movelist) to display.
"lead"
move information like "inputs"
, "target"
and "damage"
in the object itself as an array to
avoid having to iteratively search for the lead move ID"target"
and "damage"
as arrays to account for multi-hit moves e.g., Marduk qcf+1+2 (do block frames of intermediate hits of multi-hit moves matter?)