Vite+Electron = 🔥
This is template for secure electron applications. Written following the latest safety requirements, recommendations and best practices.
Under the hood is used Vite — superfast, nextgen bundler, and electron-builder for compilation.
Follow these steps to get started with this template:
.github/workflows
-- it uses npm
by default.That's all you need. 😉
Note: This template uses npm v7 feature — Installing Peer Dependencies Automatically. If you are using a different package manager, you may need to install some peerDependencies manually.
Note: Find more useful forks here.
.env
files. You can also specify types of your environment variables in types/env.d.ts
.Main
and Renderer
processes.Vite provides many useful features, such as: TypeScript
, TSX/JSX
, CSS/JSON Importing
, CSS Modules
, Web Assembly
and much more.
See this discussion if you want completely remove TypeScript.
See examples of web pages for different frameworks.
tests
directory and use playwright.main
branch, the release
workflow starts, which creates a release draft.yy.mm.dd-minutes
.compile
job in the release
workflow.The template requires a minimum amount dependencies. Only Vite is used for building, nothing more.
The structure of this template is very similar to the structure of a monorepo.
flowchart TB;
packages/preload <-. IPC Messages .-> packages/main
subgraph packages/main
M[index.ts] --> EM[Electron Main Process Modules]
M --> N2[Node.js API]
end
subgraph packages/preload
P[index.ts] --> N[Node.js API]
P --> ED[External dependencies]
P --> ER[Electron Renderer Process Modules]
end
subgraph packages/renderer
R[index.html] --> W[Web API]
R --> BD[Bundled dependencies]
R --> F[Web Frameforks]
end
packages/renderer -- Call Exposed API --> P
The entire source code of the program is divided into three modules (packages) that are each bundled independently:
packages/renderer
. Responsible for the contents of the application window. In fact, it is a regular web application. In developer mode, you can even open it in a browser. The development and build process is the same as for classic web applications. Access to low-level API electrons or Node.js is through the preload layer.packages/preload
. Acts as an intermediate link between the renderer layer and the low-level API electrons or Node.js. Runs in an isolated browser context, but has direct access to Node.js api. See Checklist: Security Recommendations.packages/main
Electron main script.The main
and preload
packages are built in library mode as it is simple javascript.
The renderer
package builds as a regular web app.
The next step is to package and compile a ready to distribute Electron app for macOS, Windows and Linux with "auto update" support out of the box.
To do this using the electron-builder:
compile
: This script is configured to compile the application as quickly as possible. It is not ready for distribution, it is compiled only for the current platform and is used for debugging.Because the renderer
works and builds like a regular web application, you can only use dependencies that support the browser or compile to a browser-friendly state.
This means that in the renderer
you are free to use dependencies such as Vue, React, lodash, axios and so on. But you can't use, say, systeminformation or pg because these dependencies need access to a node api to work, which is not available in the renderer
context.
All dependencies that require node.js api can be used in the preload
script.
Here is an example. Let's say you need to read some data from the file system or database in the renderer.
In preload context create a method that reads and return data. To make the method announced in the preload available in the render, you usually need to call the electron.contextBridge.exposeInMainWorld
. However, this template uses the unplugin-auto-expose plugin, so you just need to export the method from the preload. The exposeInMainWorld
will be called automatically.
// preload/index.ts
import {writeFile} from 'fs'
// Everything you exported from preload/index.ts may be called in renderer
export function getData() {
return /* ... */
}
Now you can import and call the method in renderer
// renderer/somewere.component.ts
import {getData} from '#preload'
const dataFromFS = getData()
Read more about Security Considerations.
Although the preload has access to Node.js API, it still runs in the BrowserWindow context, so a limited electron modules are available in it. Check the electron docs for full list of available methods.
All other electron methods can be invoked in the main
.
As a result, the architecture of interaction between all modules is as follows:
sequenceDiagram
renderer->>+preload: Read data from file system
preload->>-renderer: Data
renderer->>preload: Maximize window
activate preload
preload-->>main: Invoke IPC command
activate main
main-->>preload: IPC response
deactivate main
preload->>renderer: Window maximized
deactivate preload
Read more aboud Inter-Process Communication
All environment variables set as part of the import.meta
, so you can access them as follows: import.meta.env
.
If you are using TypeScript and want to get code completion you must add all the environment variables to the ImportMetaEnv
in types/env.d.ts
.
The mode option is used to specify the value of import.meta.env.MODE
and the corresponding environment variables files that need to be loaded.
By default, there are two modes:
production
is used by defaultdevelopment
is used by npm run watch
scriptWhen running the build script, the environment variables are loaded from the following files in your project root:
.env # loaded in all cases
.env.local # loaded in all cases, ignored by git
.env.[mode] # only loaded in specified env mode
.env.[mode].local # only loaded in specified env mode, ignored by git
To prevent accidentally leaking env variables to the client, only variables prefixed with VITE_
are exposed to your Vite-processed code. e.g. the following file:
DB_PASSWORD=foobar
VITE_SOME_KEY=123
Only VITE_SOME_KEY
will be exposed as import.meta.env.VITE_SOME_KEY
to your client source code, but DB_PASSWORD
will not.
See Contributing Guide.